If you can take gunfights behind cover, you instantly create an advantage for yourself by revealing less of your body.įurthermore, you can now 'mount' cover allowing you to add more stability to your shot and peer around corners without exposing yourself fully. This is even more useful in Modern Warfare as there are far fewer melee opportunities than past Call of Duty games.Ĭover in this game is everywhere, so it makes it quite easy to make your way around the map without exposing yourself too much. I also recommend switching your layout to tactical so you can dropshot by clicking the right thumbstick in. More than likely I will turn my horizontal stick sensitivity up so I can turn a bit quicker without compromising too much accuracy.
If you're a fast and furious player, who likes to get close and personal with the enemy, I recommend increasing your sensitivity this is to speed up how quickly you can turn and snap onto multiple players quickly. If you play a slower game and opt to use weapons such as rifles and LMGs, I recommend lowering your sensitivity this is to improve your accuracy. Get the right settings for you to help get the best out of your game, that means setting yourself up with the right button layout and sensitivity. Killstreak Class - This class is made to keep you safe from killstreaks and take them down if your team isn't quite performing. Sniper Class - For big maps with long lines of site and open space to pick off enemies at a distance, useful for locking down areas of the map and picking up stay players to build towards streaks.ĬQB Class - A destructive shotgun class for maps that are extremely small with tight corridors and corners to help you blow through the opposition and keep you ready. Rushing Class - A fast pace SMG class for getting up close and personal, great for round opening routes and for staying undetected by enemy UAVs. A nice versatile weapon that you want to put time into. Rifle Class - Your go to power class that gets you your streaks. Create Classes For Different PlaystylesĮvery match you play will be different and you want to be prepared for all situations, meaning you'll need a unique class for each circumstance. The audio is also very loud when you're running, so everyone will be able to hear you - slow it down so you won't get caught out and keep yourself undetected. It's also due to the fact there is a period of vulnerability between the sprint animation and being able to shoot your gun meaning you're at the mercy of your opponent. This is because you can't be sure what is around the corner, so you need to be ready for anything. In Call of Duty, a simple rule of thumb is not to run around corners.